Adam Roark
Adam Roark
Senior Environment Artist
Nashville, United States

About

I am an artist with 13+ years of experience in the game industry, plus a Bachelor's degree in Game Art and Design. I have worked on 12 released titles and a handful of unreleased. Currently I am a Senior Environment Artist at Sunblink Entertainment.
Previously, I worked as Senior 3D Artist at Mitosis Games, and before that I worked for nearly 7 years at Backflip Studios on a wide variety of projects, including the majority of my time being the primary environment artist on the live ops team for the top grossing mobile game DragonVale.

Skills

3D ModelingEnvironment ModelingProp ModelingLow-poly ModelingHigh-poly ModelingTexturingHand Painted TexturingDigital PaintingDigital Sculpting

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unity
Unity
3DCoat
3DCoat
Procreate
Procreate

Experience

  • Senior Environment Artist at Sunblink Entertainment
    Remote, United States of America
    October 2019 - Present

  • 2D/3D Artist at Freelance
    Remote
    January 2019 - October 2019

  • Senior 3D Artist at Mitosis Games
    Remote
    August 2017 - January 2019

    Being a small startup working on two very different types of mobile games, I had a wide variety of tasks and had to (quickly) adapt to regularly changing/evolving tasks and pipelines. These included:

    - Creating 3D assets (both environment and characters as needed)

    - Implementing all art assets into Unity and working alongside another artist to create all our scenes. For one game this involved 3D art, the other 2D sprites.

    - Art polish across all assets coming in from contractors to keep everything cohesive

    - Helping provide feedback for contractors and working closely with the Art Director to establish the look of our games and make sure we were reaching a high quality level given our budget

    - Creating concepts, lightmapping, art optimizations, file organization, planning/scheduling, and anything that came up during our pipeline that needed to be handled

  • 3D Artist at Backflip Studios
    United States of America
    October 2010 - August 2017

    I worked remotely as an environment artist on the DragonVale live update team from the time it launched to over 5 years total, much of which as the primary 3D environment artist on the game. I also contributed art to many of Backflip's other games over the years, and eventually ended up on the character team for DragonVale World where I created 3D dragons.

    Games I've worked on (in chronological order):

    DragonVale World

    D&D mobile (unreleased)

    Epic Island

    SpellFall

    Dwarven Den

    Gizmonauts

    Ragdoll Blaster 3

    Papertoss 2.0

    DragonVale

    Army of Darkness: Defense

  • 3D Artist at Sic 'Em Studios
    April 2010 - October 2010

    I was responsible for modeling and texturing low poly environmental assets for use in our games.

  • 3D Artist at Wicked Cinder
    United States of America
    April 2009 - April 2010

    My role involved creating environmental assets using a realistic style.

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