For these areas I created the statues, trees, vines, foliage, and some of the modular elements we used to construct structures and levels, and also the key gameplay elements (towers, gem bases, and healing pools). This is a small sample of the levels I was responsible for doing the layout and set dressing pass on that related to the Cursed or Swamp elements.
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Don Creger and I worked together as the Environment Artists on the project. I focused more on asset creation while he built our material library and created assets as well. We also took on roughly half of the levels each to do the layout and set dressing pass. Our Art Director Andy Meier played a huge role in the environment art, as well as overall feedback and direction, and also doing all of the final lighting throughout the game. This project was a huge team effort, but a special shout out to the amazing tech artists and concept artists at Sunblink. It was a true honor to work with the incredible team on this game.